Software Development
Blogs and Discussion
developer.*
Books Articles Blogs Subscribe d.* Gear About Home

EA Programmer Abuse Story in Salon

The EA and game development programmer abuse story has gone mainstream. This article appears in today's Salon:

   Santa's Sweatshop

(If you don't have a Salon account, you may be asked to view an ad.)

An excerpt:

The criticism of Electronic Arts is hardly limited to online venting by geeks and their loved ones. The company is now facing a class action lawsuit that, if certified, could encompass hundreds of current and former workers at the company, including animators, modelers and environmental artists. The plaintiffs are seeking back pay for uncompensated overtime.

Stay tuned to developer.* for more on this issue. Coming soon we will be publishing an interview with a board member from the International Game Developers Association, and also a 20 year old essay by Gerald Weinberg on this same subject.

Dan

Story Follow-Up

Salon ran this follow-up on the "Santa's Sweatshop" story:

   More on Santa's Sweatshop

I like this quote from the "EA spouse":

"I believe that any changes E.A. institutes will strictly be the result of their lawyers telling them that the prospect of sustaining death march hours on the backs of workers with questionable exemption status is not a stable one. Even in this, they will respond to the only pressure they seem to understand -- the pressure that threatens their bottom line.

"Still there is no concession to right or wrong, no reference to it, and no apology. The memo is a ticker tape output from a machine, but a machine that is clever enough to couch their demands in manipulative language that appeals to a developer's loyalty and, to a certain degree, romantic spirit. EA will stretch that advantage as far as it can to avoid a large scale mutiny."

Dan

Quote from the EA Memo

In the interest of balancing out the quote from the EA spouse, who is understandably skeptical (and I am too), this is from the EA senior VP Rusty Rueff:

Second, we’re doing something that no one has ever done before: No entertainment software company has ever scaled to this size. We take it for granted sometimes, but it’s important to recognize this fact. Every day is a learning day with new competitors, new consumers, new people working on bigger teams – and all of this amid rapidly changing technology. We experiment, we learn from our mistakes, we adapt and we grow.

Most important: we recognize that this doesn’t get fixed with one email or in one month. It’s an on-going process of communication and change. And while I realize that the issue today is how we work – I think we should all remember that there are also a lot of great benefits to working at EA that are not offered at other companies. With some smart thinking and specific actions we will fix these issues and become stronger as a company.

Dan

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Recent comments

User login

About our advertising.

Atom Feed

developer.* Blogs also has an Atom feed, located at this url.

Click here for more information about Atom.

A Jolt Award Finalist
Software Creativity 2.0
Foreword by Tom DeMarco

Recent Posters

Based on most recent 60 days, sorted by # of posts and name.

Google
Web developer.*

Who's online

There are currently 1 user and 23 guests online.

Online users

Syndicate

Syndicate content
All views expressed by authors, bloggers, and commentors are their own and do not necessarily reflect the views of developer.* or its proprietors.
Click to read the Copyright Notice.

All content copyright ©2000-2005 by the individual specified authors (and where not specified, copyright by Read Media, LLC). Reprint or redistribute only with written permission from the author and/or developer.*.

www.developerdotstar.com